My thesis has split into two ideas, something which was foreshadowed at the end of my midterm presentation. I mistakenly assumed that one of the ideas would seem obviously better than the other, but that hasn't happened. Rather, I'm stuck with two ideas which I think explore the ideas I'm ...
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ITP Thesis: Midterm presentation (with notes) (PDF)
Here's the midterm presentation I just gave in my thesis section (the PDF includes the presenter notes, and is perhaps more comprehensible). I felt like this presentation was a return to form for me - lots of photos, ...
February 27th 2008
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Some half-thought-through ideas on games and Harry Potter:
A lot of my projects at ITP seem unduly influenced by Harry Potter. Certainly my first major physical computing project was directly inspired by Weasley's clock, the ARG I worked on last semester went through it's own Potter phase, and it has long ...
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ITP Thesis: Methodology presentation (PDF)
Here's a presentation I gave on the methodology of my thesis project. The details of the system (ie, the use of Nintendo DSes and/or Socialbomb hardware) were just for reference, as the final implementation will likely be quite different. Including ...
The gestalt for my game is:
1. Join the game
2. Create missions for other users
3. Receive missions from other users
4. Manage relationships with other users
While the content of these "missions," as I've been calling them, is still in flux, there will undoubtedly be something that users are doing besides managing their ...
February 7th 2008
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Here's my unadulterated Context presentation for my thesis. I was criticized for showing off with all my slides of books, since I thought that starting a bibliography was part of the assignment. That said, I know I need more science in there, as well as a bunch of other things. ...
Still not "it," but closer, maybe.
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I’m interested in games as a mediating device, both between the players themselves and between the players and their environment. My thesis will be a multiplayer pervasive game which draws parallels between the social systems of the real world and the formal systems encapsulated in ...
January 18th 2008
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Whenever I have a looming creative deadline (and by creative deadline, I mean one of those "have a brilliant idea by 2:34pm on Wednesday" kind of deadlines), I've discovered a certain pattern I fall into. First I'll think about it casually, read through my existing lists of project ideas to ...
November 26th 2007
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Here's my initial proposal. I've got a couple more brewing, but this is the front-runner, and encompasses most of what I've been thinking about.
Super Hero Game
Description
I'm interested in games as a mediating device, both between the players themselves and between the players and their environment. My thesis will be a ...