ProphecyBoy

Learning about prostitutes in Brooklyn in the 70's. Like you do. - more on Twitter

Thesis: Methodology

ITP Thesis: Methodology presentation (PDF)

Here’s a presentation I gave on the methodology of my thesis project. The details of the system (ie, the use of Nintendo DSes and/or Socialbomb hardware) were just for reference, as the final implementation will likely be quite different. Including that example, though, seems to have been the thing that makes what I’m after clearer to people, so I’m glad I included it, despite my reservations about discussing platforms that I’m not using.

There’s also a rather thorough description of a card game prototype I developed to test some of the rules and ideas I’ve been working on for alliances. I think you can even play it based on what’s in the presentation! If you do, please let me know!

Colophon

Turning coffee into feats of intellectual derring-do since 2001

Hi there, I'm Adam Simon. I'm the Creative Director and Co-Founder of Socialbomb, a social gaming startup in New York City. I recently graduated from NYU's Interactive Telecommunications Program (ITP), doing research in large scale game design, social networking, urban computing, performative technology, and networked objects. You can find info on my thesis here, and a big list of all my ITP-related posts here

I sometimes work at area/code.

Projects that I've been a part of which you might have heard of include BootyDialer, The Invention of Murder, Rumplestiltskin (An Aretefactual Performance), & Sharkrunners

You can email me at adam @ [the name of this website].

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