ProphecyBoy

Learning about prostitutes in Brooklyn in the 70's. Like you do. - more on Twitter

Gestalt

The gestalt for my game is:
1. Join the game
2. Create missions for other users
3. Receive missions from other users
4. Manage relationships with other users

While the content of these “missions,” as I’ve been calling them, is still in flux, there will undoubtedly be something that users are doing besides managing their relationships. It would be possible to reduce the gestalt by one if the user generation of missions was removed, which may happen as I work out the details of how they will work. I used the term “manage relationships” because, while I expect most of them to be group memberships, pairings will occur and need managing, too.

On the scale of group participation, I think the game itself will walk players down the line from “me first,” (ie, they get their first mission, which will come from the system itself), quickly through “sharing” to “conversation,” when users are creating, completing, and evaluating missions for each other. As the groups grow and compete, they will eventually become collaborative, in designing challenges for the other teams, and, if galvanized enough by the competition, may resort to collective action. Perhaps it’s too ambitious to cover the whole scale? I’d say that, at the very least, most of hte game will happen in the conversation to collaboration realm.

Colophon

Turning coffee into feats of intellectual derring-do since 2001

Hi there, I'm Adam Simon. I'm the Creative Director and Co-Founder of Socialbomb, a social gaming startup in New York City. I recently graduated from NYU's Interactive Telecommunications Program (ITP), doing research in large scale game design, social networking, urban computing, performative technology, and networked objects. You can find info on my thesis here, and a big list of all my ITP-related posts here

I sometimes work at area/code.

Projects that I've been a part of which you might have heard of include BootyDialer, The Invention of Murder, Rumplestiltskin (An Aretefactual Performance), & Sharkrunners

You can email me at adam @ [the name of this website].

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