ProphecyBoy

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Socialbomb was at ETech



Socialbomb unit, originally uploaded by doryexmachina.

Last week we took Socialbomb to O’Reilly’s Emerging Technology conference. We held a BoF session on getting social games away from the keyboard, and ran a full-scale, 30-person game of Socialbomb with the latest rev of the hardware at the Emerging Arts Fest.

We got a response better than any we could have expected, met some wonderful people whose work and opinion we greatly respect, and had a great time seeing all of the awesome things that are going on. I’ll post more on ETech someday when I’m feeling less consumed by thesis, but for now, here’s a beautiful shot which Mike took of the new devices. I feel very proud and hugely relieved. Back to game designing!

And here’s a video of our innocent little children behaving like the proto-Cylons that they are: once they see each other and start sending data, their send/receive patterns fall into step, making their transfer LEDs blink simultaneously. We didn’t program this behavior at all, and everyone (including us) finds it vaguely threatening. Emergence at work!


Socialbomb units in action from Mike Dory on Vimeo..

Colophon

Turning coffee into feats of intellectual derring-do since 2001

Hi there, I'm Adam Simon. I'm the Creative Director and Co-Founder of Socialbomb, a social gaming startup in New York City. I recently graduated from NYU's Interactive Telecommunications Program (ITP), doing research in large scale game design, social networking, urban computing, performative technology, and networked objects. You can find info on my thesis here, and a big list of all my ITP-related posts here

I sometimes work at area/code.

Projects that I've been a part of which you might have heard of include BootyDialer, The Invention of Murder, Rumplestiltskin (An Aretefactual Performance), & Sharkrunners

You can email me at adam @ [the name of this website].

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