ProphecyBoy

@fixx Thanks, looks pretty good, but we're looking for something hosted and pay-by-the month. You should really consider both of those. - more on Twitter

Mapping across disciplines

In thinking about how mapping relates to the rest of my ITP work, the first thing that springs to mind is certainly situationism and the ideas of Guy Debord, who has come up multiple times in different contexts. For Big Games I reported on SFZero, a real world game steeped in situationist ideology, with a bit of Marxism and playful anarchy added to the mix, stretching their game space to encompass the entire urban experience. By asking players to recontextualize their everyday experiences through subversive acts of public play, the creators have developed a framework for enacting and reinforcing their philosophical and political beliefs in a much more effective way than many serious games. We’re attempting to develop a similar system as part of a Performing Technology project which involves repurposing modern super hero and political revolutionary myths through advertising, but I’m not quite ready to discuss it, as it’s still taking shape.

Of course, any real-world game has some elements of situationism, and the game which I’m developing for that class does as well. Along with Adam Parrish and two other team members, we’re creating a version of Clue that lives on the streets of New York, layering historic locations and a mystery narrative onto the modern city. As we attempt this translation, we’re encountering both the affordance mapping of Donald Norman and the issues of agency which James Corner discusses. Exploding Clue has necessarily lead to mapping, both cartologically, as we choose locations and paths for players to move through, and theoretically, as we discuss how to map the information sharing and logic puzzle of the boardgame onto the real world.

Colophon

Turning coffee into feats of intellectual derring-do since 2001

Hi there, I'm Adam Simon. I'm the Creative Director and Co-Founder of Socialbomb, a social gaming startup in New York City. I recently graduated from NYU's Interactive Telecommunications Program (ITP), doing research in large scale game design, social networking, urban computing, performative technology, and networked objects. You can find info on my thesis here, and a big list of all my ITP-related posts here

I sometimes work at area/code.

Projects that I've been a part of which you might have heard of include BootyDialer, The Invention of Murder, Rumplestiltskin (An Aretefactual Performance), & Sharkrunners

You can email me at adam @ [the name of this website].

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