ProphecyBoy

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Player Mappings

In regards to a recent post on The Legend of Zelda, I think it’s worth noting that the latest game in the series, The Legend of Zelda: The Phantom Hourglass, actually allows you to annotate the game maps yourself.

Phantom Hourglass map

While drawing maps has been a part of some style of videogames for decades, most console titles eschewed the practice, instead offering their own reference maps which fill in as you travel, keeping track of things for you. This affected gameplay, forcing any complex information you need to recall to solve a puzzle to be usable within a short amount of time from encountering the clue. But the Phantom Hourglass designers exploit the stylus input of the DS to allow for more complex, multistep puzzles which can be worked out on the surface of the map itself, and which may not be applicable until some time later. Though this is a somewhat novel application of in-game maps, it actually enables the development of puzzles which are similar to those of text adventures and the oldest graphical RPGs.

Colophon

Turning coffee into feats of intellectual derring-do since 2001

Hi there, I'm Adam Simon. I'm the Creative Director and Co-Founder of Socialbomb, a social gaming startup in New York City. I recently graduated from NYU's Interactive Telecommunications Program (ITP), doing research in large scale game design, social networking, urban computing, performative technology, and networked objects. You can find info on my thesis here, and a big list of all my ITP-related posts here

I sometimes work at area/code.

Projects that I've been a part of which you might have heard of include BootyDialer, The Invention of Murder, Rumplestiltskin (An Aretefactual Performance), & Sharkrunners

You can email me at adam @ [the name of this website].

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One comment, leave your comment or trackback.
  1. Nikki
    Dec 7th 2007

    After playing Phantom Hourglass, I find games with maps where I can’t make notes kind of annoying. I want to be able to write things down as I go now.


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