Player Mappings
In regards to a recent post on The Legend of Zelda, I think it’s worth noting that the latest game in the series, The Legend of Zelda: The Phantom Hourglass, actually allows you to annotate the game maps yourself.
While drawing maps has been a part of some style of videogames for decades, most console titles eschewed the practice, instead offering their own reference maps which fill in as you travel, keeping track of things for you. This affected gameplay, forcing any complex information you need to recall to solve a puzzle to be usable within a short amount of time from encountering the clue. But the Phantom Hourglass designers exploit the stylus input of the DS to allow for more complex, multistep puzzles which can be worked out on the surface of the map itself, and which may not be applicable until some time later. Though this is a somewhat novel application of in-game maps, it actually enables the development of puzzles which are similar to those of text adventures and the oldest graphical RPGs.

Dec 7th 2007
After playing Phantom Hourglass, I find games with maps where I can’t make notes kind of annoying. I want to be able to write things down as I go now.