ProphecyBoy

F8 was actually better than the after party so far. The sitar music is better than Thievery Corporation, for sure. #f8 - more on Twitter

Social Heroes

My thesis has split into two ideas, something which was foreshadowed at the end of my midterm presentation. I mistakenly assumed that one of the ideas would seem obviously better than the other, but that hasn't happened. Rather, I'm stuck with two ideas which I think explore the ideas I'm ...

Thesis: midterm presentation & playtest

| View | Upload your own ITP Thesis: Midterm presentation (with notes) (PDF) Here's the midterm presentation I just gave in my thesis section (the PDF includes the presenter notes, and is perhaps more comprehensible). I felt like this presentation was a return to form for me - lots of photos, ...

The Ludology of Harry Potter

Some half-thought-through ideas on games and Harry Potter: A lot of my projects at ITP seem unduly influenced by Harry Potter. Certainly my first major physical computing project was directly inspired by Weasley's clock, the ARG I worked on last semester went through it's own Potter phase, and it has long ...

Thesis: Methodology

| View | Upload your own ITP Thesis: Methodology presentation (PDF) Here's a presentation I gave on the methodology of my thesis project. The details of the system (ie, the use of Nintendo DSes and/or Socialbomb hardware) were just for reference, as the final implementation will likely be quite different. Including ...

Gestalt

The gestalt for my game is: 1. Join the game 2. Create missions for other users 3. Receive missions from other users 4. Manage relationships with other users While the content of these "missions," as I've been calling them, is still in flux, there will undoubtedly be something that users are doing besides managing their ...

Thesis Context Presentation

Here's my unadulterated Context presentation for my thesis. I was criticized for showing off with all my slides of books, since I thought that starting a bibliography was part of the assignment. That said, I know I need more science in there, as well as a bunch of other things. ...

Thesis Proposal, v3

Still not "it," but closer, maybe. Description I’m interested in games as a mediating device, both between the players themselves and between the players and their environment. My thesis will be a multiplayer pervasive game which draws parallels between the social systems of the real world and the formal systems encapsulated in ...

Social Area Network

Since we've been throwing it around recently without proper coinage, I'm hereby defining the term social area network (SAN): a communications network which extends outwards from the body to the limits of possible social interaction (ie, the range within which interaction between people is practical). This may vary by culture, ...

The Theory of Theory

Whenever I have a looming creative deadline (and by creative deadline, I mean one of those "have a brilliant idea by 2:34pm on Wednesday" kind of deadlines), I've discovered a certain pattern I fall into. First I'll think about it casually, read through my existing lists of project ideas to ...

Preliminary Thesis Idea

Here's my initial proposal. I've got a couple more brewing, but this is the front-runner, and encompasses most of what I've been thinking about. Super Hero Game Description I'm interested in games as a mediating device, both between the players themselves and between the players and their environment. My thesis will be a ...

Colophon

Turning coffee into feats of intellectual derring-do since 2001

Hi there, I'm Adam Simon. I'm currently finishing up my masters at NYU's ITP (Interactive Telecommunications Program), doing research in large scale game design, social networking, urban computing, performative technology, and networked objects. You can find info on my thesis here, and a big list of all my ITP-related posts here

I sometimes work at area/code.

Projects that I've been a part of which you might have heard of include Socialbomb, BootyDialer, The Invention of Murder, Rumplestiltskin (An Aretefactual Performance), & Sharkrunners

You can email me at adam @ [the name of this website].

Syndicate

Crazy Blind Date: A Quintet for Human & Computer

The appeal of Crazy Blind Date\ is immediately apparent, and seems custom-designed for busy city folks: “on very short notice we can set you up on quick dates with total strangers at public places like bars and coffee shops. You're not allowed to see their picture or even communicate.” Created ...
March 29th 2008
Tags: Social Software Studio, Thesis 2 Comments

Social Heroes

My thesis has split into two ideas, something which was foreshadowed at the end of my midterm presentation. I mistakenly assumed that one of the ideas would seem obviously better than the other, but that hasn't happened. Rather, I'm stuck with two ideas which I think explore the ideas I'm ...
March 16th 2008
Tags: ITP One Comment

PCBs from Eagle to Production

In this post I'm going to explain how to output files from Eagle PCB in order to send your designs off to be professionally fabbed. There are two major steps before this in the process: creating the electrical schematic, and moving from that schematic to a board layout. I'm not ...
March 14th 2008
Tags: Social Software Studio, Thesis One Comment

Thesis: midterm presentation & playtest

| View | Upload your own ITP Thesis: Midterm presentation (with notes) (PDF) Here's the midterm presentation I just gave in my thesis section (the PDF includes the presenter notes, and is perhaps more comprehensible). I felt like this presentation was a return to form for me - lots of photos, ...

Socialbomb was at ETech

.flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; } Socialbomb unit, originally uploaded by doryexmachina. Last week we took Socialbomb to O'Reilly's Emerging Technology conference. We held a BoF session on getting social games away from the keyboard, and ran ...

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