The appeal of Crazy Blind Date\ is immediately apparent, and seems custom-designed for busy city folks: “on very short notice we can set you up on quick dates with total strangers at public places like bars and coffee shops. You're not allowed to see their picture or even communicate.” Created ...
My thesis has split into two ideas, something which was foreshadowed at the end of my midterm presentation. I mistakenly assumed that one of the ideas would seem obviously better than the other, but that hasn't happened. Rather, I'm stuck with two ideas which I think explore the ideas I'm ...
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ITP Thesis: Midterm presentation (with notes) (PDF)
Here's the midterm presentation I just gave in my thesis section (the PDF includes the presenter notes, and is perhaps more comprehensible). I felt like this presentation was a return to form for me - lots of photos, ...
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ITP Thesis: Methodology presentation (PDF)
Here's a presentation I gave on the methodology of my thesis project. The details of the system (ie, the use of Nintendo DSes and/or Socialbomb hardware) were just for reference, as the final implementation will likely be quite different. Including ...
The gestalt for my game is:
1. Join the game
2. Create missions for other users
3. Receive missions from other users
4. Manage relationships with other users
While the content of these "missions," as I've been calling them, is still in flux, there will undoubtedly be something that users are doing besides managing their ...
Still not "it," but closer, maybe.
Description
I’m interested in games as a mediating device, both between the players themselves and between the players and their environment. My thesis will be a multiplayer pervasive game which draws parallels between the social systems of the real world and the formal systems encapsulated in ...