ProphecyBoy

Learning about prostitutes in Brooklyn in the 70's. Like you do. - more on Twitter

Thesis Context Presentation

Here's my unadulterated Context presentation for my thesis. I was criticized for showing off with all my slides of books, since I thought that starting a bibliography was part of the assignment. That said, I know I need more science in there, as well as a bunch of other things. ...

Emergent Complexity in Knizia’s Ingenious

Ingenious (play online) is an abstract strategy board game designed by Reiner Knizia, in which players place conjoined hexagonal tiles on a board, scoring one point for each similarly colored hexagon which emanate from the five available faces of each half of the played tile. Each player keeps score on ...

Thesis Proposal, v3

Still not "it," but closer, maybe. Description I’m interested in games as a mediating device, both between the players themselves and between the players and their environment. My thesis will be a multiplayer pervasive game which draws parallels between the social systems of the real world and the formal systems encapsulated in ...

Social Area Network

Since we've been throwing it around recently without proper coinage, I'm hereby defining the term social area network (SAN): a communications network which extends outwards from the body to the limits of possible social interaction (ie, the range within which interaction between people is practical). This may vary by culture, ...

The Theory of Theory

Whenever I have a looming creative deadline (and by creative deadline, I mean one of those "have a brilliant idea by 2:34pm on Wednesday" kind of deadlines), I've discovered a certain pattern I fall into. First I'll think about it casually, read through my existing lists of project ideas to ...

Young Hae Chang / Heavy Industries for Performing Tech

Jamie asked us to give him some feedback in the form of a Young Hae Chang / Heavy Industries text piece. Mine is over here. Much more stuff from finals and the show coming soon!

Performance Report: The Sparrow

The Sparrow is a fairly straightforward play about a high school girl returning to the town where she was born. But this odd girl is a reminder of a bleak past - ten years earlier, Emily was the only survivor of a horrible bus accident which killed all the children ...

Performance Report: Breathing City

Breathing City is a multimedia installation, depicting an unnamed public square in an urban setting on four monitors, each one running through the same camera-controlled movements at different times of day. The video loops are offset a few seconds, and there was also a fifth monitor which showed several other ...

Preliminary Thesis Idea

Here's my initial proposal. I've got a couple more brewing, but this is the front-runner, and encompasses most of what I've been thinking about. Super Hero Game Description I'm interested in games as a mediating device, both between the players themselves and between the players and their environment. My thesis will be a ...

Will You Be My Companion Cube?

Spoiler Alert! This post contains some narrative spoilers for Portal. Play it and come back. I'll wait. Spoiler Alert v.2! This post contains some spoilers for the 2-player ARG I'm working on. If you're playing, or think you might play, don't read it! Since I don't think I've properly explained this, I ...

Colophon

Turning coffee into feats of intellectual derring-do since 2001

Hi there, I'm Adam Simon. I'm the Creative Director and Co-Founder of Socialbomb, a social gaming startup in New York City. I recently graduated from NYU's Interactive Telecommunications Program (ITP), doing research in large scale game design, social networking, urban computing, performative technology, and networked objects. You can find info on my thesis here, and a big list of all my ITP-related posts here

I sometimes work at area/code.

Projects that I've been a part of which you might have heard of include BootyDialer, The Invention of Murder, Rumplestiltskin (An Aretefactual Performance), & Sharkrunners

You can email me at adam @ [the name of this website].

Syndicate

Social Heroes: Games as APIs for Social Interaction (aka, my ITP thesis)

Because I've been busy/lazy and off the blogging habit, here, at long last, is my thesis for ITP, almost a year late. Comments and such are still more than welcome, as many of the ideas are still being worked on in my current projects, and Social Heroes itself is likely ...

Crazy Blind Date: A Quintet for Human & Computer

The appeal of Crazy Blind Date\ is immediately apparent, and seems custom-designed for busy city folks: “on very short notice we can set you up on quick dates with total strangers at public places like bars and coffee shops. You're not allowed to see their picture or even communicate.” Created ...
March 29th 2008
Tags: Social Software Studio, Thesis 2 Comments

Social Heroes

My thesis has split into two ideas, something which was foreshadowed at the end of my midterm presentation. I mistakenly assumed that one of the ideas would seem obviously better than the other, but that hasn't happened. Rather, I'm stuck with two ideas which I think explore the ideas I'm ...
March 16th 2008
Tags: ITP One Comment

PCBs from Eagle to Production

In this post I'm going to explain how to output files from Eagle PCB in order to send your designs off to be professionally fabbed. There are two major steps before this in the process: creating the electrical schematic, and moving from that schematic to a board layout. I'm not ...
March 14th 2008
Tags: Social Software Studio, Thesis One Comment

Thesis: midterm presentation & playtest

| View | Upload your own ITP Thesis: Midterm presentation (with notes) (PDF) Here's the midterm presentation I just gave in my thesis section (the PDF includes the presenter notes, and is perhaps more comprehensible). I felt like this presentation was a return to form for me - lots of photos, ...

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