November 12th 2007
Tags:
Mapping
No Comments
Here are the slides with notes from the presentation on Cosgrove and Sant which Chul and I gave last week. I spoke on Dennis Cosgrove's essay "Cartocity" from Else/Where, which describes the historical back-and-forth of city maps and urban planning throughout history, then Chul talked about modern technology's ability to ...
November 12th 2007
Tags:
Mapping
No Comments
In my discussion with Rachel, it occurred to me suddenly that a lot of my internal narrative has been shaped by The User Illusion. Tor Norretranders' book is about quantum physics, the nature of consciousness, and how all that data that comes shooting at us every moment of the day ...
November 12th 2007
Tags:
Mapping
One Comment
In regards to a recent post on The Legend of Zelda, I think it's worth noting that the latest game in the series, The Legend of Zelda: The Phantom Hourglass, actually allows you to annotate the game maps yourself.
While drawing maps has been a part of some style of ...
Jeff designed this awesome cover for our Invention of Murder game books.
Adam, Jeff, Ruth, and I are play testing our big game this weekend, and we'd love for you to join us. The Invention of Murder is a mystery game based on the real unsolved murder of Mary Rogers in ...
October 9th 2007
Tags:
Mapping
No Comments
The woman next to me looks at me suspiciously. People always look suspiciously at me whenever I’m on the train without my head down. I suppose they might look at me the same way when my head’s down, nose in a book or some papers, but I don’t see it ...
October 8th 2007
Tags:
Mapping
No Comments
Randall Munroe, Map of Online Communities, 2007
This map addresses the relationship between disparate online social networks and community sites, reflecting both psychological proximity, relative size, and their position on the subjective scale of practical vs. intellectual and focus on real life vs. virtual life. The blending of cartological tropes with ...
In thinking about how mapping relates to the rest of my ITP work, the first thing that springs to mind is certainly situationism and the ideas of Guy Debord, who has come up multiple times in different contexts. For Big Games I reported on SFZero, a real world game steeped ...