This project, the original concept of which you can read about here, has ballooned in size a bit. Once I was really in the thick of it, I realized just how much potential there was to expand beyond my humble kernels of ideas into something larger, and how much more ...
For my final project, my plan is to turn works of fiction into an interactive text adventure, in the spirit of Zork and the other Infocom games.
In text adventures (or interactive fiction), the user is presented with textual descriptions of their surroundings, which they can interact with by using a ...
For our ICM midterm, Adam Parrish and I created the software portion of a project we're thinking about implementing in hardware, as well. It's a tag browser for Flickr, of a sort, that lets you compare the results of two tag searches. Right now the tag values are hard-coded, and ...
Here's a video of my serial input: two potentiometers running through the Arduino to control the x-position and y-position of a ball in Processing. I struggled for hours to get this working with Gozor, but I had tons of issues! I thought it was my code, but after much ...
This week, we've jumped from one Gozor to many Gozors, using an array. Their colors, positions, jump speed, and level of gravity are randomized, and I've restricted the jumping action to (roughly) the width/height of each Gozor's body, so only the Gozors whose personal space you invade will jump.
It's object-oriented programming time! Gozor's now a class, and here are looking at two little Gozor objects. I'm trying to play with scale() and translate() so that I can create a whole army of tiny Gozors, but I'm having some problems with my legacy Gozor drawing code from three weeks ...
See? I told you he would jump! I worked with Adam Parish to make a jumping Gozor. You can also change his expression by moving your mouse - he goes from Gozor, Destroyer of Worlds to Gozor, Stoner in Chief.
Neither of us have completely wrapped our heads around the gravity ...
To demonstrate static programming (ie, rendering images) in Processing, I created Gozor, a friend for Daniel's creature Zoog.
Rendering the shapes was simple, but troubleshooting the layering and strokes involved more trial and error than I would have liked. (The arcs were nearly all trial and error!) Also, he ended up ...