ProphecyBoy

The Onion, on 90% of local news stories: http://onion.com/avUmPm <3 - more on Twitter

Assistive Technology

This week we're talking about the ways we use technology and how people without the full use of their body or senses might have trouble with some things we take for granted. One of the things I use everyday that I think could easily be made more usable for those ...

Stick People

Here's the Flash animation Scott and I slaved over for many an hour: Stick People This was my week of learning things that had eluded my grokking them in the past: Flash, regular expressions, the terminal. Animating in Flash proved particularly painful; after struggling for four hours one day we ended ...

animation storyboards

Here are the storyboards which Scott and I sketched out for our animation project. While the main character and his dog will actually be stick figures, the rest of the people and settings will be photographic. Click to enlarge!

stfu

This is stfu, the video I made with Adam, Scott, & Tom; it's a slightly less morbid version of something that I thought about making awhile ago, but having the assignment for Comm Lab was the perfect impetus to actually do it. We had storyboarded ...

Danger First

This week we talked about sound recording, editing, and (as if that weren't enough!) intellectual property issues, copyright, and artist compensation online. We had some great discussions in class on the best ways to compensate artists and creators when we're consuming content in bite-sized pieces. For this week's assignment, Addie and ...

Free Art, Intellectual Props, and Micropayments for Fame

I find the debate over micropayments that went on between Clay Shirky and Scott McCloud really interesting and important. First off, this is kind of ironic - McCloud said, in 2003: "If paying is easy and fast, then yes, of course the price matters. We’re seeing right now how 99¢ ...

Sequential Storytelling

Mike and I decided to merge the two options for this week's assignment, to some extent, and create something that's both a video made up of sequential images, and a comic of sorts. Click here to check it out, and then click on each video in sequence to play them. ...

Photoshop compositing

click for larger Scott and I created this composite image of the day Dubya visited the ITP wood shop with his assistant, R2D2. Kim Jong Il came along for the ride, but was grumpy all day. Oh, and Paris Hilton stopped by to sweep our floor. Nice of her, huh? Interestingly, we ...

Manipulated images

Here's a really common manipulation in photography: a color-enhanced sky. Some of my favorite manipulated images of all time come from the Worth1000 Photoshop contests. Here's Pinhead from Hellraiser turned into the Mona Lisa This is manipulation in a completely different way: Jacob Applebaum often shoots portraits on infrared film, giving them ...

“The Work of Art in the Age of Mechanical Reproduction” by Walter Benjamin

The Work of Art in the Age of Mechanical Reproduction by Walter Benjamin (1936) Benjamin's main point seems to be that mechanically (and, presumably, electronically) reproduced art loses the aura of authenticity which makes it captivating, and hence is actually rendered more useful by their critical accessibility to everyone and political ...

Colophon

Turning coffee into feats of intellectual derring-do since 2001

Hi there, I'm Adam Simon. I'm the Creative Director and Co-Founder of Socialbomb, a social gaming startup in New York City. I recently graduated from NYU's Interactive Telecommunications Program (ITP), doing research in large scale game design, social networking, urban computing, performative technology, and networked objects. You can find info on my thesis here, and a big list of all my ITP-related posts here

I sometimes work at area/code.

Projects that I've been a part of which you might have heard of include BootyDialer, The Invention of Murder, Rumplestiltskin (An Aretefactual Performance), & Sharkrunners

You can email me at adam @ [the name of this website].

Syndicate

Social Heroes: Games as APIs for Social Interaction (aka, my ITP thesis)

Because I've been busy/lazy and off the blogging habit, here, at long last, is my thesis for ITP, almost a year late. Comments and such are still more than welcome, as many of the ideas are still being worked on in my current projects, and Social Heroes itself is likely ...

Crazy Blind Date: A Quintet for Human & Computer

The appeal of Crazy Blind Date\ is immediately apparent, and seems custom-designed for busy city folks: “on very short notice we can set you up on quick dates with total strangers at public places like bars and coffee shops. You're not allowed to see their picture or even communicate.” Created ...
March 29th 2008
Tags: Social Software Studio, Thesis 2 Comments

Social Heroes

My thesis has split into two ideas, something which was foreshadowed at the end of my midterm presentation. I mistakenly assumed that one of the ideas would seem obviously better than the other, but that hasn't happened. Rather, I'm stuck with two ideas which I think explore the ideas I'm ...
March 16th 2008
Tags: ITP One Comment

PCBs from Eagle to Production

In this post I'm going to explain how to output files from Eagle PCB in order to send your designs off to be professionally fabbed. There are two major steps before this in the process: creating the electrical schematic, and moving from that schematic to a board layout. I'm not ...
March 14th 2008
Tags: Social Software Studio, Thesis One Comment

Thesis: midterm presentation & playtest

| View | Upload your own ITP Thesis: Midterm presentation (with notes) (PDF) Here's the midterm presentation I just gave in my thesis section (the PDF includes the presenter notes, and is perhaps more comprehensible). I felt like this presentation was a return to form for me - lots of photos, ...

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