November 18th 2007
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Big Games
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Spoiler Alert! This post contains some narrative spoilers for Portal. Play it and come back. I'll wait.
Spoiler Alert v.2! This post contains some spoilers for the 2-player ARG I'm working on. If you're playing, or think you might play, don't read it!
Since I don't think I've properly explained this, I ...
November 13th 2007
Tags:
Big Games
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I'm working on an alternate reality game that has 9 people designing an experience for 2 players. But that's not precisely what I'm thinking about at the moment. Tonight we were talking about how such a game, with it's intimately designed experiences, has a good chance of being life altering, ...
Jeff designed this awesome cover for our Invention of Murder game books.
Adam, Jeff, Ruth, and I are play testing our big game this weekend, and we'd love for you to join us. The Invention of Murder is a mystery game based on the real unsolved murder of Mary Rogers in ...
For Big Games, Adam Parrish, Ruth, Jeff, and I are creating a mystery game played in the streets of lower Manhattan (see above!), based on the unsolved murder of Mary Rogers, made famous in Edgar Allen Poe's story The Mystery of Marie Roget. We borrowed some gameplay mechanics from the ...
In thinking about how mapping relates to the rest of my ITP work, the first thing that springs to mind is certainly situationism and the ideas of Guy Debord, who has come up multiple times in different contexts. For Big Games I reported on SFZero, a real world game steeped ...
September 25th 2007
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Big Games
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SFZero has many features which set it apart from other ARGs and large scale real-world games: player-generated tasks, a decidedly situationist bent, and a focus on collaborative production over hunting for clues. But the most interesting and subversive aspect of the game is the way it provides a framework ...